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4 Game Reviews w/ Response

All 31 Reviews

Meh

It's a bit unclear at times, like where to click or what to do, and it also isn't really related to any particular program, which makes its usability limited. Perhaps you could do something similar with Illustrator or Processing instead of create a new, fictional program, and include more instructions?

I don't understand why you posted this on Newgrounds, since the general public here isn't very receptive to educational tools. :P

ff9900Juice responds:

"I don't understand why you posted this on Newgrounds, since the general public here isn't very receptive to educational tools. :P"

I needed to do user testing on middle schoolers, and unfortunately institutions make it a little difficult to gain access to kids (intentionally and unintentionally and for a number of reasons.) Instead of trying to bring the project to kids, posting on newgrounds brought a bunch of kids to the project.

You're right, only small percentage of people actually finished and an even smaller amount went on to the questionnaire, and even some of those didn't finish that. However, the people that had enough interest to actually respond are likely closer to my target audience than random people from a class. And in the end the very small handful of replies I got gave me exactly the amount of info I needed, and with an exceptionally fast turn around = )

Awesome

Though deceptively simple, a great idea lies behind this game and it's fun, puzzling and addictive. This game doesn't need graphics, and its beauty lies in its simplicity. This is the kind of game I aspire to make. Bravo, Evil-Dog.

To StickCLQCK: The answer is %u03C0 (pi). Didn't you learn anything in geometry class?

Evil-Dog responds:

Nice nice! Glad you liked it :)

Not bad, but has two fatal flaws.

This flash is actually pretty good. The animation looks kind of low-budget and the colors are kinky, but the progamming and concept are pretty good. Unfortunately, there are two problems which prevent me from giving a higher score.
First up is that the framerate is far, far too slow. 12fps is no way to make a game. For a rhythm-based game, 30fps is the minimum. Keystrokes register slower, the game feels laggy and unresponsive; the controls may not feel bad to you, but they do to me.
Second is that it's way too hard to see the arrows coming down. Semitransparent arrows may look nifty, but they are achingly hard to see and slow the framerate even more than necessary. Solid arrows are much better. I am a skilled rhythm game player, but how can I do the exercises when I can't see the steps?
Try re-uploading the game with this fixed. It's only a matter of changing a few animations and typing in a couple numbers. Until then, you get a 6 out of 10 from me.

-CKY

willcheng responds:

Hello and thanks for the detailed review.

The game is 30fps so not sure why you think it's 12fps. The gameplay is relatively slow but this is because we're appealing to women young and old to take part in Race for Life which is a charity event to raise funds for research into the prevention and cure of cancer.

The see-through arrows are part of Cancer Research's brand guidelines and as it is a game for them we have to adhere to that.

I'm just this guy, you know?

Chin Kee Yong @chinkeeyong

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Joined on 8/23/06

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