It's a bit unclear at times, like where to click or what to do, and it also isn't really related to any particular program, which makes its usability limited. Perhaps you could do something similar with Illustrator or Processing instead of create a new, fictional program, and include more instructions?
I don't understand why you posted this on Newgrounds, since the general public here isn't very receptive to educational tools. :P
"I don't understand why you posted this on Newgrounds, since the general public here isn't very receptive to educational tools. :P"
I needed to do user testing on middle schoolers, and unfortunately institutions make it a little difficult to gain access to kids (intentionally and unintentionally and for a number of reasons.) Instead of trying to bring the project to kids, posting on newgrounds brought a bunch of kids to the project.
You're right, only small percentage of people actually finished and an even smaller amount went on to the questionnaire, and even some of those didn't finish that. However, the people that had enough interest to actually respond are likely closer to my target audience than random people from a class. And in the end the very small handful of replies I got gave me exactly the amount of info I needed, and with an exceptionally fast turn around = )
Well, nice try, but the game was too easy, the graphics were too boring, there was no preloader, the gameplay got repetitive, and so on. Catching bugs does not a fun game make - better luck next time!
Not bad. You executed your concept well - it was just seriously boring and quickly got old. Nice Microsoft hating, and nice programming. If only there were more things to do on this virtual iMicrosoftTouch...
Duh, i was bored.
This game is sweet. Though it's simple, it has replay value in the form of high scores, has excellent graphics (especially particle effects) and is essentially bug-free. Well done, gamezoid!
This game is awesome. Seriously. Please add more enemies and make the game harder - that would be the icing on the digital cake.
Great concept, great execution
Seriously. Graphics all in numbers and pixellated? 8-bit music? Negative-shift rifts? You really have this computer thing going on, and I say it works well. The only problem was that the core gameplay quickly got boring and I moved on. Perhaps you could add more things going on as you reached higher levels - Matrix type columns of numbers in the background, representing background processes? Upgrades to your ship over time, creating bigger and more elaborate designs? Perhaps even have anti-antivirus subroutines which home at you and attempt to attack you before flying past? I dunno, but this eye candy is really the only thing you have going for Breach after a while, and adding more of the eye candy and a tad more gameplay couldn't go wrong.
Excellent, but camera sucks
This game is awesomeness incarnate marred by the FUCKING CAMERA. It followed my mouse all over the damn place, made the already pixellated landscape even more hard to make sense of and nausea-inducing, and MADE ME DIE. D: Change it now, please!
Excellent combat system
Pretty cool for a first game. I found the tons and tons of combos to be hilarious action, and the animations and such were stellar. Humor value was fucking EVERYWHERE in this short brawler, and although slightly buggy, this game is not bad at all. I suggest expanding on the idea to create a bigger game - a single graveyard isn't enough. :P Cheers!
Heck yes. Teamwork was portrayed well in this game, the concept was well executed (if a little buggy), and the pixelated graphics were soooo cuuute! If only there were more levels and the level scenery was a tad more polished, this game would be fucking amazing. Well done!
This is a hilarious concept. While the tutorial itself is easy to understand and thought out, the little animations between chapters are pretty cool and humorous. I especially liked the little "crap animation" you showcased in the intro; well done!
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